Dozen Eyes is a game studio in Brooklyn, NY founded in Spring of 2013 and run by Phoenix Perry and Ben Johnson. They focus on applied games, museum installations and intelligently playful experiences.
Phoenix Perry fights to change gender ratios in games with Code Liberation. Ben Johnson's work with Babycastles challenges ideas about what games can be. Together, as Dozen Eyes, we collaborate not just to make better games, but to make games better.
Legendary improvisor Del Close taught his students to "play to the top of your intelligence." Dozen Eyes engages audiences of players by making games that are specific, honest, and reflect the world.
Dozen Eyes was founded in spring of 2013 when the duo first prototyped their puzzle game, Crystallon, for the Indiecade PlayStation game jam. It was selected as a semi-finalist by PlayStation and was exhibited at GDC and E3 on the PS Vita in the PlayStation booth. It releases in spring of 2015.
In December of 2014, they released their first title, Choosing My Way with the US State Department in conjunction with the Center for Applied Linguistics. This game helps political refugees adjust to their new lives in the United States. Players decide how to respond to opportunities and challenges after resettlement. They prioritize goals, collect resources, and react to situations they will likely face in their new home country.
Also during 2014, they worked with the New York Historical Society on their exhibit, Many Faces, which educates gallery goers to the history of Chinese Americans. They developed four interactive pieces, the most elaborate of which is the Many Faces entry exhibit. It allows viewers to add themselves to the show’s database online and they are displayed in animated data visualization alongside historical Chinese Americans of note.
As an advocate and public figure, Phoenix works to bring about gender equality in games. As the Code Liberation Foundation founder, she teaches women to program games for free. She has spoken globally on the issues of gender and diversity in games. Her projects focus on embodiment and physical spaces. Currently, she is a Harvestworks Fellow. Her new interactive ecology fuses play and interface design to invoke interconnectivity between players. Her design work has won some of the highest honors awarded in the field on interactive adverting. Past clients include R/GA, Profero, Grey, Organic, Tribal and RAPP. For the last 3 years she has been an adjunct professor at NYU. Currently, she is a Sr. Lecturer at HKU in Games and Interaction Design. Her other releases include Yamove, Nightmare Kitty and Picky Sticky Pollen.
Ben has worked professionally as a game developer since 2004 at studios including Electronic Arts, THQ and Gameloft. After moving from San Francisco to New York in 2009, he became an organizer for the game arts collective Babycastles, which reinvented the arcade and bridged New York's thriving art and music scenes with its growing game scene. His significant contributions to major console games such as The Simpsons Game and Dead Space have been enjoyed by millions of players, while his independent work has been featured at museums, festivals, and in one case, a Wu-Tang concert. Ben holds a Masters of Entertainment Technology from Carnegie-Mellon University.